Infinite Jerry
A monster-catching RPG. Your cat broke the multiverse with a chew toy, and now you're catching every version of him that came through, one cat carrier at a time.
Jerry is a real cat with a real couch and no interest in any of this. The games, the multiverse he broke and every other version of him that came through it all started there.
The Trainer and the Producer met in college and have been best friends ever since. Both of them are geniuses, which is the problem. The Producer wants to use the Infinite Carrot to edit reality the way he'd edit a show, and the Trainer is the one person smart enough to stop him. Doc has patched up both of them, and he has a habit of wandering in at the worst moment with the one fact that settles the argument.
A monster-catching RPG. Your cat broke the multiverse with a chew toy, and now you're catching every version of him that came through, one cat carrier at a time.

An eight-player auto-battler set in the same multiverse. You buy Jerrys at the bodega, arrange them on your board, and watch them fight on their own, which is how most of them prefer to do things.
The first Jerry game, a browser idler where you raise one cat and he takes all the credit.

Jerry's owner, an engineer and inventor who spent eleven weeks teaching a cat carrier to bend space because Jerry wouldn't get in it. The multiverse keeps knocking him down, and he keeps getting up, because he's getting his cat back.

The Trainer's best friend since college, and the biggest threat in the multiverse. He has a camera for an eye, four extra arms and a plan for the Infinite Carrot that he considers very reasonable. His yellow Lab helps with all of it, wagging the whole time.

The original. A grey tabby who kicked his Carrot every night for years, right up until it turned out to be holding the multiverse together. He has not apologized.

A Navy doctor, mechanic and artist who can fix almost anything, including both of his friends. He listens while he works, and then he mentions the one detail that ruins everybody's plan.

The Jerry who owns the tower and is buying up every Carrot Shard in town. He has a crown, a cigar and no plans to give anything back.

He's a grey tabby with a white chest, green eyes and more confidence than any cat has earned. Every Jerry in every game is drawn from him. He doesn't know about any of this, and we've agreed not to tell him.

Apparel, plushies, accessories and collector cards are in development. Jerry has expanded into household expenses. None of it is for sale yet, and the games will still be free.
Every Jerry game is free, and so is every update. If you want to chip in, you can support us on itch, but you never have to. Jerry might starve, and he's made his peace with that.